tk11/shader.hpp File Reference

Direct3D 11 shader utilities. More...

#include "d3d.hpp"
Include dependency graph for shader.hpp:

Go to the source code of this file.

Namespaces

namespace  tk11

Functions

ID3D10Blob_ptr tk11::load_compiled_shader (const char *file_name)
 Load a compiled shader.
ID3D11VertexShader_ptr tk11::create_vertex_shader (ID3D11Device_ptr device, ID3D10Blob_ptr code)
 Create vertex shader.
ID3D11PixelShader_ptr tk11::create_pixel_shader (ID3D11Device_ptr device, ID3D10Blob_ptr code)
 Create pixel shader.

Detailed Description

Direct3D 11 shader utilities.

Author:
Florian Winter
Tk11 Direct3D 11 Toolkit version 0.2 (SourceForge)
Copyright Florian Winter 2010 - 2010. Distributed under the Boost Software License, Version 1.0.
(See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
Generated on Sun Apr 11 20:22:58 2010 for Tk11 by  doxygen 1.6.3