Direct3D 11 shader utilities. More...
#include "d3d.hpp"
Go to the source code of this file.
Namespaces | |
namespace | tk11 |
Functions | |
ID3D10Blob_ptr | tk11::load_compiled_shader (const char *file_name) |
Load a compiled shader. | |
ID3D11VertexShader_ptr | tk11::create_vertex_shader (ID3D11Device_ptr device, ID3D10Blob_ptr code) |
Create vertex shader. | |
ID3D11PixelShader_ptr | tk11::create_pixel_shader (ID3D11Device_ptr device, ID3D10Blob_ptr code) |
Create pixel shader. |
Direct3D 11 shader utilities.